Collaborative Art with Sphero and Tickle App

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Sphero+Tickle=Art

Talk about putting the A in STEAM!

This week students in my Explore class will be learning the basics of blockly programing with the Tickle app and learn how to program Sphero. With an introduction to action art by famous artists such as Jackson Pollock, students will work together to learn how to program Sphero using the Tickle app to create a collaborative art piece! Yes, we are painting and programming a robot. Engagement is high in my classroom and my little programmers are using inquiry to figure out how to code. We begin with programing the Orca in Tickle and move toward programming Sphero. Our grand finale will be a collaborative art piece we can proudly display for our school community.

Here are my lesson plans:

Day 1 Introducing Tickle App

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Goal- Program the Orca Whale to do tricks

  1. Open Tickle and scroll down to Orca Whale
  2. Comes with a blockly program already. What is blockly programming?
    1. Visual programming used for people just learning the beginning steps of code
  3. Show how to read (or decode) the program.
    1. Event- Start command (red)
    2. Sounds (pink)
    3. Controls (yellow)
    4. Motion commands (blue)
  4. Then show how to “play” the program. Did the Orca do what you thought it would do?
  5. Show how to throw away part of the program. Hit play to see how it changed the program. What was different?
  6. How do you think the Orca was able to go in a circle? Decode the repeat code.
    1. Repeat 36 times.
    2. Turn right 10 degrees.
    3. What happens if you turn right 10 degrees 36 times? 10×36
    4. What does that make? 360 degrees!
  7. Show how to add new code.
    1. Add a control- Repeat, change the number of times
    2. Add a motion- move 10 steps. What does 10 steps mean? Play code to find out…Did the Orca move very far? Now you know what 10 steps looks like. Try changing the number of steps. 20.
    3. Can you make the Orca turn around and go back? 

 

Day 2 Self Explore More Programming of Orca in Tickle

Fail

Goal- Failure leads to learning!

Show Michael Jordan Failure commercial.

Discuss-

  • What do you think Michael Jordan did when he faced failure?
  • What does Michael Jordan have to do with failure and programing?

Activity-

  • Create your own program for the Orca.
  • Work together and learn from each other.
  • What tricks can you learn to do?
  • What do you do when your program fails?
  • We will share our programs at the end of class.

 

Day 3 Program Sphero in Tickle

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Goal- Explore how Tickle programming interacts with Sphero

Activity-

  • How to connect Sphero to Tickle app.
  • Explore the program that it comes with and see what Sphero does.
  • What shape does this program create?
  • Modify the program by changing the time.
  • Modify the program by changing the speed.
  • How might you program Sphero to create a circle?
  • What other creative tricks can you program Sphero to do?

Discover how far Sphero moves when…

  • Move for 1 second at 50% speed
  • Move for 1 second at 100% speed
  • Move for 5 seconds at 50% speed
  • Move for 5 seconds at 100% speed
  • Focus on programing Motions (blue blocks) and Controls (yellow blocks)

Share programs at the end. Reflect.

Day 4 Action Art with Sphero Inspired by Jackson Pollock

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Image Credit

Goal- Be inspired by action art and create a program for our collaborative art piece.

Introduce Action Art by Jackson Pollock with this video from MOMA.

Discuss-

  • How might we be inspired by Jackson Pollock?
  • How might we paint with Sphero using Tickle?

Show this video of painting with Sphero.

Activity-

  • With a partner, create a program in Sphero that will help create a collaborative art piece.
  • Be sure your program stays within 6 feet long and 4 feet wide (the size of our canvas).
  • Be as creative as you would like.
  • Share programs at the end to see if Sphero stays within the 6×4 feet canvas.
  • Reflect

Day 5 Create a Collaborative Action Art Piece with Sphero!

Goal- Create a collaborative art piece!

My principal is helping me by creating a wooden frame with a cardboard base that will ensure Sphero will not run off of the canvas. We are using large butcher paper as our canvas. Notice there is a Sphero assigned to each paint color and a sign indicating the name of each Sphero. This is how it was set up for students.

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Activity-

  • Allow time for students fix/adapt programs from yesterday.
  • Be sure to use tempera paint. We are only using blue, green, and black paint (our school colors). Avoid using red paint, as it tends to stain Sphero.
  • Use both the Nubby Cover and Turbo Cover for a variety of texture.
  • Try not using the cover for some of the paint.
  • Take turns running the program for each group. Allow groups to choose their color.
  • Display the art for everyone to see!

Discuss and Reflect:

  • How might we change this activity for next time?
  • What else does this activity inspire you to create?

Here is one of my students’ creations:

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What I learned:

It is best to use a cover over Sphero as it helps with cleanup.

Have a bucket of warm soapy water for ease in cleanup.

Darker paint makes it hard to see where the light is to point Sphero in the correct direction. So use lighter colored paint. That is why you see so many programs that ran into the boards.

Have baby wipes ready.

Only have adults place the Sphero onto the canvas, this will help avoid paint getting onto the iPads.

Crowdsource:

I would love some feedback or ideas from all of you. Please leave a comment about how I might make this lesson even better.

I will post more pictures after the lesson is complete. The students are so excited!

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