No longer does our old pedagogy match the changing world that is all around us.
Our students today deserve more. They deserve more time creating; less time filling out bubbles. They deserve more time collaborating; and less time sitting quietly at their desks filling out worksheets. They deserve more time communicating in ways they never imagined possible. And they deserve to be challenged to think critically about the world around them.
Some of the biggest critics of students using technology in the classroom visualize “zombie” children mindlessly clicking away on their screens. Well I am here to shout from the rooftops that when implemented correctly, technology integration can redefine how students learn in your classroom.
Take a look at Ruben R. Puentedura‘s SAMR model.
Or watch the simplified version of the SAMR model here.
In order to reach the Modification and Redefinition level, you need to take an honest look at how you integrate iOS apps into you classroom. Ask yourself these questions:
- Are the apps my students using “creative apps”?
- Are the apps my students using primarily “skill review” type of apps?
- To read more about the difference between these types of apps visit this blog post.
In my classroom, I limit my students’ use of “skill review” apps because they really aren’t too different from a worksheet. Skill review apps promote more drill type of activities. However, I have many “creative apps” for my students to access so they can use iOS apps to create, collaborate, communicate, and to think critically (4 Cs of the Common Core). This is how you can move to the modification and redefinition of the SAMR model. In my classroom my students and I, App Differently.
If you attended my session at SDCUE 2013 you may feel a tad overwhelmed by the number of amazing apps that I shared with you today. So have no fear, I have included a list of all the apps I discussed in my session and a few bonus ones as well. Also, in my presentation, I included student samples so you could see how these apps can be used.
Creative Apps for the Classroom:
Puppet Pals is a digital puppet theater that creates recorded movies of puppet shows.
Popplet is a mind mapping app which can be used in a very substitution type of way. However if you think creatively you can use this app in a way that promotes critical thinking. I use this app for my students to document evidence from the text to support their opinions.
ThingLink creates a “touchable” image where students can type in information, place links, or videos right onto the picture. This is great for students to add to their blog posts.
Subtext is one of my favorite apps ever. My students love it too. With this app my students and I do collaborative reading.
Explain Everything is an app that allows you to screencast. I use this app in my flipped math class. My students even create videos to show what they know.
Evernote is a great teacher app. I use this app to monitor student progress during reading and writing conferences. I love that I can record a student reading aloud and keep a record of their oral reading.
Edmodo (or My Big Campus) are tools that allow your class to interact with each other. It is a “safe” social media for education.
Kidblog is a webpage and also an app. This is a blogging tool that will allow you to set up student blogs and monitor their posts and comments. You can have their blogs set to share with the world or only with each other in the class. Read my Kidblog poster here.
The camera can be your best too ever, too! Have students go outside and find evidence of geometry around school. Look for parallel lines, intersecting lines, acute angles, etc. Allow them to edit their images in Snapseed.
Please come visit my blog often as I love to blog about how iOS apps can redefine learning. Also, I will begin blogging more about Google Apps for Education.